Post by Dark Link on Feb 16, 2005 19:19:03 GMT -5
[shadow=dimgray,left,300]THE EASTERN PALACE[/shadow]
Stuff to do Before the East Palace
For the sake of brevity, in these little breaks between actual dungeon walkthroughs, I will be telling you what items, heart pieces, et cetera you can now and should now get. I won't be explaining how to get any of them, but you can refer to the Heart Pieces section of the guide and Equipment section of the guide for "how-to" on any of the following items. Before the East Palace, you should get:
-Get Heart Piece One
-Get Heart Piece Two
-Get Heart Piece Three
-Get Heart Piece Four
-Get Heart Piece Five
-Get Heart Piece Six
-Get Magic Bottle One
-Get Magic Bottle Two
-Get Bug Catching Net
-Get Ice Rod
-Get Magic Mushroom (bring it to the Witch's Hut)
-Wait, then pick up the Magic Powder from the Witch's Hut
Once you've done all of that, off to East Palace we go. To get to the East Palace, which is (naturally) at the eastern end of Hyrule. Use the map feature and view the map to see where it is. You have to go east from Link's house, north across the bridge there, and then east again to enter the area. Make sure to visit Sahasrahla before entering into the East Palace...
--------------------------------------------------------------------------------
Dungeon One: The East Palace
As you walk into the first room in the dungeon, ignore the two doors on either side of the middle door. Go straight toward the middle door, pick up the jar, press the gold switch, and go through the no-opened door. In the next room, slay the three enemies, press the ground switch, and go through to the next room. Once here, go down the stairs. You'll have to go forward while avoiding various sized balls, using the little alcoves on either side of you as you go. When you get to the other side, go up the stairs and through the next door.
On the ledge you're now on, you can go left or right. First, go right. Approach the sealed door, lifting up the pots around it to find the switch in which to open the door. Go through to the next area. On the right side here are two doors. Take the northern door, where you'll be in a room with five jars. The middle jar has a switch under it - press it and go through the southern door. Within this room is a treasure chest, which holds the dungeon's Map. From there, jump down to the lower level in this room, take the stairs back up, and exit the room through the door to your left. You'll be back in a previous room. Go left again to be back at the corridor. This time, go all the way right, opening the sealed door with another switch under yet another jar.
Once through that previously sealed door, go west through the next door (avoiding or killing those skeleton enemies as you go). In this room, the door leading north will be sealed. You'll need to kill the four skeleton enemies within to get the door open. Use the jars in the room to easily kill the otherwise annoying skeletons, and then go through the northern door. Go north and open the treasure chest to get the dungeon's Compass, and then go down the stairs, and east through the door into the next room. In this little corridor, you can talk to Sahasrahla through the plaque on the wall. Other than that, avoid the path going south (it's a dead end for now), and go east into a huge room within the dungeon.
In this room, there are a few enemies, a massive treasure chest, and the dungeon's big door. However, without the Big Key, we can't do much in here yet. Avoid all of the enemies in here, and shoot straight across to the door on the other side, leading into the next room. Here, your view will be obstructed by the floor above you. In anycase, go south, up the stairs, and through the door leading south into the next room. You'll now be in a darkened room. There are some enemies chasing you from your left. What you have to do is start to run right, and then south You'll come across a weak blue and orange enemy, and he's near a switch. Press upon this switch and the door to your right will open. Quickly go back up slightly and bear right into this room, which is still dark. Kill the three skeletons in there with the pots in the room. Lift up all of the pots to find a Key, then go back left into the previous dark room. Run south, then left, then north, and on your right-hand side, a locked door will be waiting for you. Use your new-found Key on the door and it will open, giving you a pathway into the next room.
Walk left across this thin catwalk and through to the next room. In here, four spinning enemies are rotating around a pot in the middle of the room. Under this pot is a switch that we need to gain access to. First, kill all of the enemies in the room, and the spinning enemies will talk off. Lift the pot they were guarding and press the switch underneath it. A treasure chest will appear on the platform ahead of you. Open the treasure chest to get the dungeon's Big Key. With that in hand, go north out of this room, opening the big lock there to get through. Go south down the stairs, push the blocks out of your way, and go north. You'll be back at the telepathic plaque. Go right and you'll be back in the room with the big door and big treasure chest.
First thing's first - open the big treasure chest in this room. You'll get the Bow out of this chest. Now that you have the bow, some enemies (and under some pots) will drop Arrows for you to shoot with your Bow! After you open the chest, enemies will start coming down from above. Run straight towards the locked door at the north end of the room and open it with the Big Key. Run through the door into the next room, and everything'll be dark. Kill the snake-like enemies, and use the pots in the room to kill the green cyclops enemies. One of them will drop a Key that you will need to pick up. First, go through the right-hand side door. While avoiding the enemies here, collect the numerous Blue Rupees, then go back to the previous room, and unlock the door at the left. Go through this door. In here, collect the vital Arrows from under the jars, and press the switch under one of the jars to open the sealed door to your left. Go through this door and into the next room.
In here, three green cyclops enemies are here to meet you. Equip your Bow and Arrow, and when they open their eyes, shoot them each. Collect the Arrows they drop, and collect the Hearts and Arrows out from under the pots in this room. Then go left, and into the next room. In here, small balls are rolling all over the room. There are four switches in the room, but only one is real. Press the one on the upper left-hand side of the room while avoiding the balls, and the sealed door at the left of the room will open. Go through to the next room, kill the enemies in here, and the sealed door will open. Go north through this door and you'll finally be at the boss chamber.
--------------------------------------------------------------------------------
Boss Two: Armos Knights
The Armos Knights are simple and fun enemies to defeat. They are six large and strong versions of their armored cousins who surround the outside of the East Palace, those guys that wake up and go after you if you get too close to them. The six Knights move in circles and lines (that are pre-set, so you can figure out their movements if you spend enough time choosing to do so). All you have to do is equip your Bow and Arrow and shoot each of them three times with an arrow. Make sure to hit your target, the arrows are scarce and mighty important at this point! If you run out, you'll be forced to use your Sword which is far weaker than the Arrows on these foes. When five of the six Armos Knights are defeated, the final one turns red and starts jumping around the room trying to land on you. Use your remaining Arrows or your sword (if necessary) to finish him off. To avoid damage from any of these guys (minus the red knight, who has a mind of his own), try staying in the corners and along the walls where they frequent least.
When the Armos Knights are defeated, grab the heart and your first pendant. You'll then be transported out of the East Palace.
Continue Walkthrough...
Stuff to do Before the East Palace
For the sake of brevity, in these little breaks between actual dungeon walkthroughs, I will be telling you what items, heart pieces, et cetera you can now and should now get. I won't be explaining how to get any of them, but you can refer to the Heart Pieces section of the guide and Equipment section of the guide for "how-to" on any of the following items. Before the East Palace, you should get:
-Get Heart Piece One
-Get Heart Piece Two
-Get Heart Piece Three
-Get Heart Piece Four
-Get Heart Piece Five
-Get Heart Piece Six
-Get Magic Bottle One
-Get Magic Bottle Two
-Get Bug Catching Net
-Get Ice Rod
-Get Magic Mushroom (bring it to the Witch's Hut)
-Wait, then pick up the Magic Powder from the Witch's Hut
Once you've done all of that, off to East Palace we go. To get to the East Palace, which is (naturally) at the eastern end of Hyrule. Use the map feature and view the map to see where it is. You have to go east from Link's house, north across the bridge there, and then east again to enter the area. Make sure to visit Sahasrahla before entering into the East Palace...
--------------------------------------------------------------------------------
Dungeon One: The East Palace
As you walk into the first room in the dungeon, ignore the two doors on either side of the middle door. Go straight toward the middle door, pick up the jar, press the gold switch, and go through the no-opened door. In the next room, slay the three enemies, press the ground switch, and go through to the next room. Once here, go down the stairs. You'll have to go forward while avoiding various sized balls, using the little alcoves on either side of you as you go. When you get to the other side, go up the stairs and through the next door.
On the ledge you're now on, you can go left or right. First, go right. Approach the sealed door, lifting up the pots around it to find the switch in which to open the door. Go through to the next area. On the right side here are two doors. Take the northern door, where you'll be in a room with five jars. The middle jar has a switch under it - press it and go through the southern door. Within this room is a treasure chest, which holds the dungeon's Map. From there, jump down to the lower level in this room, take the stairs back up, and exit the room through the door to your left. You'll be back in a previous room. Go left again to be back at the corridor. This time, go all the way right, opening the sealed door with another switch under yet another jar.
Once through that previously sealed door, go west through the next door (avoiding or killing those skeleton enemies as you go). In this room, the door leading north will be sealed. You'll need to kill the four skeleton enemies within to get the door open. Use the jars in the room to easily kill the otherwise annoying skeletons, and then go through the northern door. Go north and open the treasure chest to get the dungeon's Compass, and then go down the stairs, and east through the door into the next room. In this little corridor, you can talk to Sahasrahla through the plaque on the wall. Other than that, avoid the path going south (it's a dead end for now), and go east into a huge room within the dungeon.
In this room, there are a few enemies, a massive treasure chest, and the dungeon's big door. However, without the Big Key, we can't do much in here yet. Avoid all of the enemies in here, and shoot straight across to the door on the other side, leading into the next room. Here, your view will be obstructed by the floor above you. In anycase, go south, up the stairs, and through the door leading south into the next room. You'll now be in a darkened room. There are some enemies chasing you from your left. What you have to do is start to run right, and then south You'll come across a weak blue and orange enemy, and he's near a switch. Press upon this switch and the door to your right will open. Quickly go back up slightly and bear right into this room, which is still dark. Kill the three skeletons in there with the pots in the room. Lift up all of the pots to find a Key, then go back left into the previous dark room. Run south, then left, then north, and on your right-hand side, a locked door will be waiting for you. Use your new-found Key on the door and it will open, giving you a pathway into the next room.
Walk left across this thin catwalk and through to the next room. In here, four spinning enemies are rotating around a pot in the middle of the room. Under this pot is a switch that we need to gain access to. First, kill all of the enemies in the room, and the spinning enemies will talk off. Lift the pot they were guarding and press the switch underneath it. A treasure chest will appear on the platform ahead of you. Open the treasure chest to get the dungeon's Big Key. With that in hand, go north out of this room, opening the big lock there to get through. Go south down the stairs, push the blocks out of your way, and go north. You'll be back at the telepathic plaque. Go right and you'll be back in the room with the big door and big treasure chest.
First thing's first - open the big treasure chest in this room. You'll get the Bow out of this chest. Now that you have the bow, some enemies (and under some pots) will drop Arrows for you to shoot with your Bow! After you open the chest, enemies will start coming down from above. Run straight towards the locked door at the north end of the room and open it with the Big Key. Run through the door into the next room, and everything'll be dark. Kill the snake-like enemies, and use the pots in the room to kill the green cyclops enemies. One of them will drop a Key that you will need to pick up. First, go through the right-hand side door. While avoiding the enemies here, collect the numerous Blue Rupees, then go back to the previous room, and unlock the door at the left. Go through this door. In here, collect the vital Arrows from under the jars, and press the switch under one of the jars to open the sealed door to your left. Go through this door and into the next room.
In here, three green cyclops enemies are here to meet you. Equip your Bow and Arrow, and when they open their eyes, shoot them each. Collect the Arrows they drop, and collect the Hearts and Arrows out from under the pots in this room. Then go left, and into the next room. In here, small balls are rolling all over the room. There are four switches in the room, but only one is real. Press the one on the upper left-hand side of the room while avoiding the balls, and the sealed door at the left of the room will open. Go through to the next room, kill the enemies in here, and the sealed door will open. Go north through this door and you'll finally be at the boss chamber.
--------------------------------------------------------------------------------
Boss Two: Armos Knights
The Armos Knights are simple and fun enemies to defeat. They are six large and strong versions of their armored cousins who surround the outside of the East Palace, those guys that wake up and go after you if you get too close to them. The six Knights move in circles and lines (that are pre-set, so you can figure out their movements if you spend enough time choosing to do so). All you have to do is equip your Bow and Arrow and shoot each of them three times with an arrow. Make sure to hit your target, the arrows are scarce and mighty important at this point! If you run out, you'll be forced to use your Sword which is far weaker than the Arrows on these foes. When five of the six Armos Knights are defeated, the final one turns red and starts jumping around the room trying to land on you. Use your remaining Arrows or your sword (if necessary) to finish him off. To avoid damage from any of these guys (minus the red knight, who has a mind of his own), try staying in the corners and along the walls where they frequent least.
When the Armos Knights are defeated, grab the heart and your first pendant. You'll then be transported out of the East Palace.
Continue Walkthrough...