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Post by Dark Link on Feb 16, 2005 19:03:00 GMT -5
[shadow=dimgray,left,300]EQUIPMENTS[/shadow]
Blue Mail
Found: The treasure of the Ice Palace Requirements to get: The Ice Palace's Big Key Use: The Blue Mail is the special item found within the Ice Palace. Once gotten, it is automatically equipped. The Blue Mail gives Link twice as much defensive protection from enemy attacks that the Green Mail did, effectively cutting attack strength of all enemies in half. The Blue Mail doesn't have to be gotten, but you should go through pains (or just follow the walkthrough!) to make sure you get the Blue Mail. The quest becomes far easier with the Blue Mail equipped on Link... but it's not the only powerful piece of armor Link can have on. Nope, there's one more...
Bombos Medallion
Found: In the Light World, the Hylian text that needs to be read is on a cliff high above the Desert of Mystery, on the desert's border. It can only be accessed via the Dark World, and using the Magic Mirror. Requirements to get: Hammer Use: To get the Bombos Medallion, head to the Desert of Mystery in the Dark World. Find the area against a cliff where some stakes are forming a loose line against the cliff. Stand between the cliff and the stakes, and use your MagicMirror to get back to the Light World. If done correctly, you'll end up on the solitary cliff high above the Desert of Mystery with a Hylian plaque. Read the Plaque with the Book of Mudora to get the Bombos Medallion. The Bombos Medallion is a powerful magical medallion that uses the power of fire and explosions to kill all of the enemies on-screen. Use it liberally... it's not a necessary weapon to ever use, but if you do, make sure to keep an eye on your magic meter, or it'll disappear before your eyes.
Book of Mudora
Found: In the Kakariko Village library, high atop on a shelf. Requirements to get: Pegasus Shoes (use to knock the book off the shelf and onto the ground) Use: Once the Book of Mudora is acquired, you can read the text of the ancient Hylian people strewn throughout the vast lands of Hyrule. Its primary use is to read the Hylian text on the plague outside of the Desert Palace so that you can gain entrance to the palace. However, after that's said and done, the Book of Mudora has other optional uses, including reading three other plaques around Hyrule (both light and dark worlds) to gain powerful magic medallions with various elemental uses. This is an often over-looked item, but make sure to use it when you see some Hylian text.
Boomerang
Found: The Hyrule Castle Basement, in a treasure chest. Requirements to get: None Use: The Boomerang has an often overlooked use, in that while it can't damage many enemies, it can stun almost all of them. When chucked, the Boomerang'll stun an enemy, paralyzing him temporarily. With the enemy stunned, you can do him in with your Sword or other weapon with relative safety, being that the stunned and paralyzed enemy can't fight back. This is a great secondary weapon to have, so use it often!
Bow and Arrow (Silver Arrow, too)
Found: The treasure of the East Palace. Requirements to get: Access to the East Palace, the East Palace's Big Key Use: The Bow and Arrow is an ultra-powerful weapon that can inflict serious damage on most of the enemies in the game from a great distance. Approximately 1.5-2 times more powerful than your regular Sword on the enemies you're battling, the Bow and Arrow should be saved for times when it's really important to have it. Why, you ask? Well, because the Arrows are a dispensable commodity that can run out if you're not careful. You need to find Arrows and save them for those difficult enemies, or when you really need them. Heck, sometimes you'll need your Bow and Arrow to unlock certain puzzles in various dungeons. Either way, conserve those arrows and use wisely! Sniping from afar will save your energy, but try to discern when it's a good time to do so. [Silver Arrow - Used to damage Ganon, you must trade in your Bow and Arrow in the secret fairy fountain within the Dark World's Pyramid of Power. There's a crack along the left side of the Pyramid. After you beat the Misery Mire, the Bomb Shop (Link's house in the Dark World) will sell the mysterious Super Bomb. Drag it to the crack on the Pyramid of Power to blow it open. Then, enter into the secret cave and offer the fat fairy your Bow and Arrow to get your Bow back, equipped with Silver Arrows! Neat-o!]
Bug Catching Net
Found: The Sick Boy's house in Kakariko Village Requirements to get: None Use: The sick boy will give you his Bug Catching Net in the village starting at the beginning of the game - all you have to do is talk to him. Once you get it, you can catch bugs and put them in any available Magic Bottles you've gotten up to that point. Additionally, the Bug Catching Net can be used to reflect the spells of Agahnim when you fight him. However, this item is completely optional - you don't need to get it. Bugs don't need to be caught, and the evil spells of Agahnim can also be reflected with the Master Sword.
Cane of Byrna
Found: Seemingly complicated to get, but it's really not. All you need to do is go to Death Mountain in the Light World. Approach the warp that first brought us to the Dark World, south of the Tower of Hera. Go to the Dark World via this warp, and then go south, jumping off of the cliff there. You'll land in front of a cave. Go into this cave. Traverse it (making sure to have the "required items", and it'll be at the end for you to grab). Requirements to get: Magic Cape, Titan's Mitt Use: The Cane of Byrna has a nearly identical use to the Magic Cape. However, it's better than the Magic Cape in that it not only saves you from harm, but actually damages any enemies around you, obliterating them in a matter of a millisecond. Oh, the pure beauty of the Cane of Byrna. Unfortunately, unless you're really looking for a reason to use the Cane of Byrna, you can go an entire game without actually using it. It's a real stretch to find practical uses for this otherwise novelty item. The Magic Cape uses less magic than the Cane of Byrna, and serves the invisibility purpose well enough.
Cane of Somaria
Found: The treasure of Misery Mire Requirements to get: The Misery Mire's Big Key Use: The Cane of Somaria is a late-game acquisition that is super useful, and super important if you want to proceed all the way through the game. A magical item which uses a fair amount of magic power for each use, the Cane of Somaria creates blocks, which can be used for a variety of things. Primarily, the Cane of Somaria's blocks are used to hold down switches and create platforms (in Turtle Rock, anyway). Use the Cane of Somaria wisely, but keep an eye on your magic power, won't you!?
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Post by Dark Link on Feb 16, 2005 19:05:16 GMT -5
Ether Medallion
Found: The Hylian Plaque next to the Tower of Hera. Requirements to get: Book of Mudora, Master Sword Use: Once you acquire the Ether Medallion, you can use it to destroy all enemies on the screen with the power of wind and the upper-atmosphere. Make sure to use it liberally (if at all), as it eats up your magic power pretty liberally. It doesn't have much of a use unless you're lazy in fighting enemies - in that case, it's super powerful. It's a good item to have, in anycase, if you're going for completeness.
Fire Rod
Found: The treasure of the Skull Dungeon Requirements to get: The Skull Dungeon's Big Key Use: Once acquired, the Fire Rod can (but shouldn't) take the place of the Lantern. Low and behold, the Fire Rod can also light up lanterns, but it takes far more magic power than the Lantern does. Additionally, the Fire Rod is a powerful magical weapon, but keep an eye on your magic meter! It's useful against enemies that look as if they'd burn (use your imaginations!), but other than that, it's a powerful weapon - don't use it too liberally, but don't forget you have it either. I dunno... not much else you can really say about the Fire Rod, unfortunately.
Flippers
Found: Buy from Zora at the waterfall in the northeast end of Hyrule for 500 Rupees Requirements to get: Power Glove Use: The Flippers are an absolute vital item to have. Visit the Zora at the end of the long river in the northeast end of Hyrule, at the large waterfall. Talk to him, and he'll offer you the Flippers for 500 Rupees. You must have the Flippers in your inventory to proceed much farther, so give him the money he asks for and you'll get the Flippers in return. You'll now be able to successfully swim in the waters of Hyrule. Previously, you were only able to walk in the light blue shallow water. With the Flippers equipped (which they automatically are from the point you buy them), you'll now be able to swim in the deeper dark blue waters all over the place. Good times. Not only is this a necessary item to have in the second dungeon (and other places) in the Dark World, but the Flippers open up many new items for you to get.
Flute
Found: Using the Shovel, go to the forest alcove to the southeast of the village in the Light World. Dig in the northwest corner of the forest alcove to dig up the Flute Requirements to get: Shovel Use: Talking to the transformed Flute player in the Dark World will result in you getting his Shovel. He wants you to find his Flute. The Flute player is located in the Dark World in the forest alcove to the southeast of the village's location. Once you dig up the Flute (which is located in the northwest corner of the forest alcove in the Light World), offer to give it back to him in the Dark World and he'll let you keep it (just play it one time for him). The Flute's uses aren't many, but its primary use is to get the Weatherthingy in Kakariko Village to turn into the Flying Duck, which will bring you to many locations of Hyrule automatically. A must-have item.
Golden Sword
Found: You must trade in your Tempered Sword in the secret fairy fountain within the Dark World's Pyramid of Power. There's a crack along the left side of the Pyramid. After you beat the Misery Mire, the Bomb Shop (Link's house in the Dark World) will sell the mysterious Super Bomb. Drag it to the crack on the Pyramid of Power to blow it open. Then, enter into the secret cave and offer the fat fairy your Tempered Sword to get the ultra-powerful Golden Sword back. Requirements to get: Super Bomb (defeated Misery Mire) Use: The Golden Sword, out of the four swords in the game, is the most powerful sword in the game. Twice as powerful as the Tempered Sword, four times more powerful than the Master Sword, and an amazing eight times more powerful than the regular Sword you start the game out with, the Golden Sword does optimum damage to all enemies in the game, including the pesky Ganon. You can't beat the game without the Golden Sword (and Silver Arrows), so make sure to visit this secret fountain to trade in your Tempered Sword and Bow and Arrow (for the Golden Sword and Silver Arrows back), or you won't be beating the game!
Green Mail
Found: On Link's body in the beginning of the game Requirements to get: N/A Use: The Green Mail is Link's pair of clothes that he starts out with. Chances are, unless you go to the Ice Palace early to get the Blue Mail, the Green Mail will be on Link's body for 85% of the game. It's hard to tell the strength of this "armor," but it's compared against with the Red Mail (four times as strong as the Green Mail) and the Blue Mail (two times as strong as the Green Mail). Either way, nothing like a trust set of clothes, eh!?
Magic Hammer
Found: The treasure of the Dark Palace Requirements to get: The Dark Palace's Big Key Use: Ah yes, the Hammer. The first true item we find in the Dark World, the Hammer is a vital weapon if you plan on moving on further in the game. While it can be used as a super-powerful weapon, its got a short range and is fairly inaccurate. Its primary use is to smash down various obstacles in your path - primarily stakes that are in the ground all over both worlds of Hyrule. Use the Hammer wisely, but I'd certainly recommend that you use it as an item (to smash obstacles), and not as a weapon - it's too risky.
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Post by Dark Link on Feb 16, 2005 19:07:24 GMT -5
Hookshot
Found: The treasure of the Swamp Palace Requirements to get: The Swamp Palace's Big Key Use: The Hookshot, once acquired, opens up all sorts of new areas for you to explore, both in dungeons and primarily in the Dark World. With the Hookshot, Link can grapple onto all sorts of objects to pull him over water, chasms, et cetera. These objects include all sorts of pots and jars, and treasure chests as well. In addition, the Hookshot can be used a lot like a Boomerang or Magical Boomerang, in that it doesn't hurt more of the enemies you strike it with, but it stuns them just like the Boomerang or Magical Boomerang does. However, it doesn't have the speed or accuracy of the Boomerangs, so I'd use it simply for its primary purpose, which is to grapple.
Ice Rod
Found: The cave next to the marshlands in the southeast corner of Hyrule - you'll need Bombs to open up the cave. The cave entrance is a cracked wall next to an already-opened cave in the far southeast of Hyrule. Requirements to get: Bombs Use: The Ice Rod is a weapon you can completely over-look, and it probably wouldn't hurt you in the least. However, the Ice Rod isn't a weapon that actually damages anyone. Instead, it's like the "Rich Man's Boomerang" in that it shoots a beam of ice that will freeze and temporarily paralyze your enemy. Once paralyzed, you can move in to kill them. The difference here is that the weapon takes magic power to use, and quite a bit of it at that. Because of this, you'll want to use is sparingly, and save it until you really need it. The only advantage it has over the Boomerang is the range - it can go clear across a screen.
Lamp
Found: Link's House in the beginning of the game Requirements to get: None Use: The Lamp's use is to light up darkened areas via the various un-lit torches and whatnot found around the dungeons and subterranean areas of Hyrule. The Lamp also can damage most enemies, but not for much. However, since it uses precious magic power, you'll want to use it sparingly, and attempt to use your more conventional weapons to damage enemies. Keep in mind that the Lamp lights torches not only to light up regions, but in already lit regions, torches can be lit in sequence to open various hidden areas...
Magic Bottle
Found: (1) Purchase from the Magic Bottle Vender in Kakariko Village (2) Get from the treasure chest in the back of Kakariko Village's Pub (3) Acquired from the Hobo underneath the bridge to the southwest of the East Palace (4) In a locked treasure chest in the Dark World's Blacksmith's house - teleport with it to the Light World and bring it to the weird guy at the entrance to the Desert of Mystery, who will open it for you. Requirements to get: (1) None (2) None (3) Flippers (4) Titan's Mitt Use: There are four Magic Bottles in the game, and it's vital that you get all four of them. With the Magic Bottles, you can hold various types of medicines that the Witch at the Witch's Hut will brew up for you, and you can hold other items, such as Fairies, Bees and other bugs. They're very, very important items, and you definitely want to make sure you don't over-look them. Without them, you can't heal yourself with valuable potions or unleash the fury of bees onto your enemies!
Magic Cape
Found: See the Secrets section for more (if you want to get it earlier than you should be able to). It's located in a cave under the grave in the upper right-hand corner of the graveyard near the Sanctuary in the Light World. Requirements to get: [without the secret early way] Titan's Mitt Use: The Magic Cape is a super useful (but super magic meter consuming) item that, when worn and then activated, will provide Link with complete invisibility from all obstacles in his path, including, but not limited to enemies, spiked grounds and those huge blue bumper objects. The Magic Cape isn't a must-have item (you can beat the game without it), but if you want to get past some of the more difficult regions in the game easily, then get the Magic Cape, and use it... but not too liberally. Keep an eye on your Magic Meter!
Magic Mirror
Found: En route to the Tower of Hera, going up Death Mountain, you'll run into an old man, who you'll guide higher up into the mountain. To thank you, he gives you the Magic Mirror. Requirements to get: Access to Death Mountain Use: The Magic Mirror has a vital use. Once obtained, the Magic Mirror will allow Link to teleport himself between the Light and the Dark World at any point (with rare exceptions) on the Hyrule map. In addition, the Magic Mirror will transport Link to the beginning of any dungeon he is currently going through, which comes in handy in those dungeons with a lot of back-and-forth action. But remember, if you go to the Dark World, you won't retain Link's true form without the use of the Moon Pearl...
Magic Mushroom
Found: Lost Woods in random places Requirements to get: None Use: The Magic Mushroom has no use on its own. However, if you bring it to the Witch at the Witch's Hut at the east end of Hyrule, she'll take it and eventually make you the valuable Magic Powder from the crushed remains of the Magic Mushroom you provide her with. Because the Magic Powder is so vital to your quest, you want to make sure to get it and exchange it for Magic Powder as soon as you possibly can!
Magic Potion
Found: The Witch in the Light World sells this (amongst other Dark World dealers) Requirements to get: Rupees Use: Magic Potions are what you should fill those four Magic Bottles of yours up with. There are three types of Magic Potion, and they are primarily found in the Witch's Hut, for sale, in the northeastern part of Hyrule's Light World. The three types of potions are red, green and blue. Green is the cheapest, and when used, refills your magic meter. The red potion is the second most expensive, and refills your health meter. The blue potion is the most expensive, and refills both your magic meter and health meter. You should always have red potions on you, and at least one green potion later in the game. Ignore the blue potion - they're over-priced and fairly useless.
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Post by Dark Link on Feb 16, 2005 19:09:28 GMT -5
Magic Powder
Found: Give the Magic Mushroom from the Lost Woods to the Witch at the Witch's Hut Requirements to get: Magic Mushroom must be given to the Witch first Use: Once the Magic Powder is gotten, you can use it in all sorts of ways. Mostly it turns some enemies into other enemies, and sometimes it damages enemies. It's not a must-have weapon to have, but it certainly is useful to have around! And if you want to do the "1/2 Magic Meter" trick (see the Secrets section), you'll most certainly need to have that Magic Powder around!
Magical Boomerang
Found: Throw your Boomerang in the Waterfall of Wishing to get the Magical Boomerang back Requirements to get: Boomerang Use: The Magical Boomerang is a slight upgrade from the regular Boomerang. Colored red instead of blue, the Magical Boomerang flies faster and farther than the regular Boomerang, but its primary uses remain the same. It is used to stun most enemies, temporarily paralyzing them. Once their in this state, you can go in for the kill with your more powerful weapons while not having to worry about being damaged by that enemy's attacks.
Master Sword
Found: Deep in the Lost Woods Requirements to get: Get all three Light World pendants Use: The Master sword is a step up from Link's conventional sword that his uncle gives him early on in the game. Found on a secret alter far into the Lost Woods, the Master Sword will allow you to break the seal atop Hyrule Castle and battle Agahnim to rescue the princess from his evil clutches. However, well... it doesn't end there. =) The Master Sword will be a long-used weapon for a majority of the Dark World after fighting Agahnim in Hyrule Castle, so get used to using it. It's twice as powerful as Link's regular sword, and highly, highly useful in all circumstances. Use it as you'd use your regular sword, it's that simple.
Mirror Shield
Found: The treasure of Turtle Rock Requirements to get: The Turtle Rock Big Key Use: The most powerful of the three shields in the game, the Magic Shield is a large shield capable of covering Link's entire body. Basically, it can reflect and turn back any projectile, including the powerful lasers that have plagued us throughout the entire game up to the point in Turtle Rock (although you'll find that it's quite useful in Turtle Rock, go figure). Once picked up, you'll find that the projectiles in the game just aren't as big of a deal as they once were. Of course, we get this so late in the game that it really doesn't matter much. =(
Moon Pearl
Found: The treasure of the Tower of Hera Requirements to get: The Tower of Hera's Big Key Use: An automatically equipped item, the Moon Pearl's effects take place from the point you pick the item up onward throughout the game. The Moon Pearl's use is silent but very important, for it allows Link to retain his true form in the evil Dark World. Without it, transporting Link to the Dark World via a teleporter or the Magic Mirror will result in Link being a defenseless bunny, and you can't do much fighting in the Dark World as a defenseless bunny! So remember to pick this item up from the Tower of Hera. It's absolutely vital.
Power Glove
Found: The treasure of the Desert Palace Requirements to get: The Desert Palace's Big Key Use: The Power Glove, once obtained, is always equipped on Link (although it is later replaced by the more powerful Titan's Mitt). The Power Glove allows Link to pick up the light green rocks all around both the Light and Dark Worlds of Hyrule. Both the small and large light green rocks are able to be picked up by Link after these gloves are obtained, it isn't just limited to the smaller variety. The use of this is obvious - it opens up entirely new areas for Link to explore!
Quake Medallion
Found: Go to the location of the Waterfall of Wishing in the Dark World, north of the Witch's Hut's equivalent in the Dark World. There's a circle of rocks in the water if you travel north enough. Throw something (a bush, a skull, whatever) in the circle to make an angry fish appear. If you go away, he'll give you the Quake Medallion in return! Requirements to get: Access to the Dark World Use: The Quake Medallion is possibly the single strongest attack in the game, whether physical or magical - just overall. While it eats up an incredible amount of your magical energy, activating this spell will make Link smash his sword deep into the ground, causing a powerful Earthquake to shake the surrounding areas, virtually destroying all enemies in your general vicinity. While ultra powerful, you'll want to use your other Medallions more often, as they are simply more powerful. Try to save this particular Medallion for the most dire of circumstances, when you really need to have it... otherwise, you'll see your magic power diminish rather quickly.
Red Shield
Found: Throw your Shield in the Waterfall of Wishing to get the Red Shield back Requirements to get: Shield Use: The Red Shield is a slightly upgraded version of your regular shield. While not too much stronger or more useful than your conventional shield, the Red Shield can block more projectiles than its weaker cousin, the Shield, could. It's definitely worth the upgrade to get the Red Shield. It's completely free (and optional), but blocking projectiles becomes more vital as the game goes on, so having the Red Shield might just help you later on in the game, when you least expect it.
Shield
Found: Link's Uncle hands it over in the Hyrule Castle basement Requirements to get: None - simply enter into the Hyrule Castle basement in the beginning of the game Use: The Shield is Link's only true line of defense against projectile weapons. It's an automatically used piece of equipment, however. Stand in front of arrows and fireballs and see if you can block them or not. By standing directly facing the line of fire of said projectile you're attempting to block, it'll deflect off of your shield and fall to the ground harmlessly. Since there are two stronger shields to get in the game, some projectiles won't be able to be blocked with your regular shield. The only way you'll know what can be blocked and what can't be blocked it by trying to deflect all projectiles. Remember to repeat this process when you get the shield upgrades!
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Post by Dark Link on Feb 16, 2005 19:11:35 GMT -5
ShovelFound: In the Dark World, the deformed Flute Player in the forest to the north of the Desert of Mystery will give you this if you offer to find his lost Flute Requirements to get: Hammer (to gain access to that area of Hyrule in the Dark World) Use: The Shovel in LttP on the SNES was fairly limited, because you'd use it to find the Flute, offer the Flute back to the deformed creature, and he'd let you keep it, taking his Shovel back. However, in the Game Boy Advance re-release of the game, this isn't the case. Offer to get the Flute back and you'll get the Shovel for keeps. While its primary use is to find the Flute, you can use it to dig anywhere you want in Hyrule, really. You won't find anything apart from rupees, hearts and the like, but you can still do so if you'd like. Super BombFound: The Bomb Shop (Link's house in the Dark World) will offer this item after you beat the Misery Mire dungeon Requirements to get: Defeat the Misery Mire Use: The Super Bomb is a one time use item that Link will drag behind him when acquired from the Bomb Shop in the Dark World. Make sure not to run with it trailing behind you, or you'll lose it and it'll detonate! Its only use is to blow open the crack in the Pyramid of Power to reveal a secret fairy fountain. Within this fountain, you can offer your Tempered Sword to get the Golden Sword, and your Bow and Arrow to get the Bow and Silver Arrow! Sweet! You can't beat the game without those two strong items, so make sure to acquire them, or you won't exactly be beating the game. SwordFound: Link's Uncle hands it over in the Hyrule Castle basement Requirements to get: None - simply enter into the Hyrule Castle basement in the beginning of the game Use: The Sword's use is obvious - for the beginning part of the game, the Sword is your primary weapon. It's your strongest and most conventional weapon that you can use to damage almost all of the enemies in the game. This weapon is always equipped, so use it well my friends! Of course, upgrades to your swords are coming, so worry not! Tempered SwordFound: Find the Blacksmith's transformed partner south of the Village of Outcasts in the Dark World. In the shape of a frog, he'll ask to be brought back to his partner in the Light World. Travel to the Light World with him and go to the Blacksmith's House due east of Kakariko Village. Once this is done, leave the house, go back in and give them your Master Sword. Leave the house and screen again, then go back, and pick up your Tempered Sword! Requirements to get: Titan's Mitt Use: The Tempered Sword is four times more powerful than the original sword in the game, and twice as powerful as the Master Sword. Colored a powerful shade of orange, the Tempered Sword cuts through enemies like they are a loaf of bread. This is a super powerful weapon, and should be acquired as soon as you get the Titan's Mitt from the Thieves' Town! Otherwise, you're making your life harder than it really has to be. Titan's MittFound: The treasure of the Thieves' Town Requirements to get: The Thieves' Town Big Key Use: The Titan's Mitt as a powered up version of your Power Glove which we found early in the game in the Desert Palace. With the Titan's Mitt, Link can pick up anything, really, from bushes and pots to small and big green stones of all shapes, sizes and colors, including those dark skull rocks that liter the Dark World. Once you get this item, it automatically equips itself from there on out. Keep in mind that with this glove, you unlock lots of new areas of Hyrule, both in the Light and Dark Worlds, so make sure to do extensive searching... or, you can just follow my walkthrough. On to Walkthrough...
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