Post by Dark Link on Feb 17, 2005 15:16:01 GMT -5
[shadow=dimgray,left,300]SNES/GBA CHANGES[/shadow]
1.) Most noticeably, there have been text changes, primarily with Link's conversation with his uncle in the Hyrule Castle basement at the beginning of the game, before you acquire your shield and sword.
2.) With the Master Sword, Tempered Sword, or Golden Sword, Link can cut down sign posts all over both the Light World and Dark World of Hyrule.
3.) With the Golden Sword, Link is able to smash various kinds of pots. This saves time in having to pick up and then throw the pot to get the contents within.
4.) Once you get 999 Rupees, that 999 on top of the screen will turn a light shade of yellow.
5.) Once you max out on Bombs (absolute maximum = 50), that number on top of the screen will turn into a light shade of yellow.
6.) Once you max out on Arrows (absolute maximum = 70), that number on top of the screen will turn into a light shade of yellow.
7.) Scattered randomly in the game's programming, the common small green rocks found in both worlds of Hyrule become now randomly shimmering and sparkling, emanating huge amounts of light. Walk up to these rocks and smash them repeatedly with your sword and goods will start to come out, including Bombs, Arrows, and Rupees. The more (and quicker) you hit the rock, the more goods come out, until, at the end, the rock throws out green bombs which will soon thereafter explode (which means you should run far away). This is a good way to get a few rupees if you see one of these. But remember, the first strike on the rock starts an in-game clock. Whether or not you keep hitting it, the clock will still keep going until no more goods come out of it. That's why it's in lieu of you to keep striking it until you can't anymore, to get the maximum amount of goods out of it as possible.
8.) Enemies seem to blur when you're attacking them. I doubt it's only my copy of the game, but this effect seems most noticeable with the various colored-Knights. When they come at you, and when you strike them, they seem to blur. It's odd, yes.
9.) When you start a new game in LttP, the intro that was before the menu in the SNES version of the game is now a mandatory "watch" -after- starting a new game in the GBA version. It gets annoying.
10.) Ported directly from Ocarina of Time and Majora's Mask on the Nintendo64, Link has some new "voice effects" that he uses when he swings his sword, is struck by an enemy, or falls down into a chasm. This will make you want to turn the sound off on your GBA after fifteen minutes.
11.) Shoot an arrow at a pot to break it open. A waste of an arrow, but a neat trick none-the-less.
12.) The Ice Palace (in the Dark World) has been revamped in an area, making it twice as easy as it used to be. Instead of having to push a block from the floor above and onto a switch to hold a door open like in the SNES version, the GBA version has been revamped so this entire process can be skipped over. Why they did this, I don't know. That wasn't even that hard.
13.) Some dungeon names have been changed. The Tower of Hera (SNES) is now Hera's Tower (GBA). The unofficial names in the SNES version (Watergate Dungeon and Blind's Hideout) have now become Swamp Palace and Thieves' Town.
14.) In addition to being able to start off at various places upon starting your game (as we were in the SNES version), such as Link's House, the Sanctuary, Death Mountain and the Pyramid of Power, Link can now start at the very place he saved, called "The Saved Place." This is VERY useful if you saved at the beginning of a far-away dungeon or other annoying area. A great addition into the game by the Nintendo team.
15.) In the SNES version, the four Magic Bottles you acquired would appear as one on the Inventory Screen. You'd put the cursor over the Magic Bottle icon and a new menu would appear with however many you had, and what was in them, et cetera.In the GBA version, each Magic Bottle appears individually on the extended Inventory Screen, making things far easier for you as far as selecting what you want.
16.) In the SNES version, the Shovel item was a short lived part of your inventory which was replaced after you dug up the Flute for the Flute Player. In the GBA version, you get to keep both the Shovel and the Flute in your inventory.
17.) The Chris Houlihan Room has been removed completely. While it's still in the game's programming, every possible way to access the room has been removed, including the Hyrule Castle trick, the Ganon Fight trick, et cetera. Even if the room is accessed via a GBA emulator, the tile in which says The Chris Houlihan Room (et cetera) has been removed. This is almost certainly because Nintendo would have to sign a new contract with Chris Houlihan, pay him some money, et cetera. They figured enough people don't know about the room (and they don't), so they left it out.
18.) Famous Zelda:LttP tricks, such as The Ghost of Misery Mire and Death Mountain Decent have been left in. I'm not savvy on either of these tricks, so the best place to look is over at the SNES LttP FAQs and Message Boards.
19.) Naturally, a whole new mini-game (done by Capcom) is in the game, called The Four Swords. This opens up an all new dungeon in the game when defeated, and even a new sword technique. Unfortunately, you need at least one friend with a GBA, this game, and a Link Cable to play.
20.) Finally, with the shovel, Link can dig in all four directions instead of just left or right. This makes the digging game to get a Heart Piece, amongst other things, far easier than they would have been otherwise.
On to Secrets...
1.) Most noticeably, there have been text changes, primarily with Link's conversation with his uncle in the Hyrule Castle basement at the beginning of the game, before you acquire your shield and sword.
2.) With the Master Sword, Tempered Sword, or Golden Sword, Link can cut down sign posts all over both the Light World and Dark World of Hyrule.
3.) With the Golden Sword, Link is able to smash various kinds of pots. This saves time in having to pick up and then throw the pot to get the contents within.
4.) Once you get 999 Rupees, that 999 on top of the screen will turn a light shade of yellow.
5.) Once you max out on Bombs (absolute maximum = 50), that number on top of the screen will turn into a light shade of yellow.
6.) Once you max out on Arrows (absolute maximum = 70), that number on top of the screen will turn into a light shade of yellow.
7.) Scattered randomly in the game's programming, the common small green rocks found in both worlds of Hyrule become now randomly shimmering and sparkling, emanating huge amounts of light. Walk up to these rocks and smash them repeatedly with your sword and goods will start to come out, including Bombs, Arrows, and Rupees. The more (and quicker) you hit the rock, the more goods come out, until, at the end, the rock throws out green bombs which will soon thereafter explode (which means you should run far away). This is a good way to get a few rupees if you see one of these. But remember, the first strike on the rock starts an in-game clock. Whether or not you keep hitting it, the clock will still keep going until no more goods come out of it. That's why it's in lieu of you to keep striking it until you can't anymore, to get the maximum amount of goods out of it as possible.
8.) Enemies seem to blur when you're attacking them. I doubt it's only my copy of the game, but this effect seems most noticeable with the various colored-Knights. When they come at you, and when you strike them, they seem to blur. It's odd, yes.
9.) When you start a new game in LttP, the intro that was before the menu in the SNES version of the game is now a mandatory "watch" -after- starting a new game in the GBA version. It gets annoying.
10.) Ported directly from Ocarina of Time and Majora's Mask on the Nintendo64, Link has some new "voice effects" that he uses when he swings his sword, is struck by an enemy, or falls down into a chasm. This will make you want to turn the sound off on your GBA after fifteen minutes.
11.) Shoot an arrow at a pot to break it open. A waste of an arrow, but a neat trick none-the-less.
12.) The Ice Palace (in the Dark World) has been revamped in an area, making it twice as easy as it used to be. Instead of having to push a block from the floor above and onto a switch to hold a door open like in the SNES version, the GBA version has been revamped so this entire process can be skipped over. Why they did this, I don't know. That wasn't even that hard.
13.) Some dungeon names have been changed. The Tower of Hera (SNES) is now Hera's Tower (GBA). The unofficial names in the SNES version (Watergate Dungeon and Blind's Hideout) have now become Swamp Palace and Thieves' Town.
14.) In addition to being able to start off at various places upon starting your game (as we were in the SNES version), such as Link's House, the Sanctuary, Death Mountain and the Pyramid of Power, Link can now start at the very place he saved, called "The Saved Place." This is VERY useful if you saved at the beginning of a far-away dungeon or other annoying area. A great addition into the game by the Nintendo team.
15.) In the SNES version, the four Magic Bottles you acquired would appear as one on the Inventory Screen. You'd put the cursor over the Magic Bottle icon and a new menu would appear with however many you had, and what was in them, et cetera.In the GBA version, each Magic Bottle appears individually on the extended Inventory Screen, making things far easier for you as far as selecting what you want.
16.) In the SNES version, the Shovel item was a short lived part of your inventory which was replaced after you dug up the Flute for the Flute Player. In the GBA version, you get to keep both the Shovel and the Flute in your inventory.
17.) The Chris Houlihan Room has been removed completely. While it's still in the game's programming, every possible way to access the room has been removed, including the Hyrule Castle trick, the Ganon Fight trick, et cetera. Even if the room is accessed via a GBA emulator, the tile in which says The Chris Houlihan Room (et cetera) has been removed. This is almost certainly because Nintendo would have to sign a new contract with Chris Houlihan, pay him some money, et cetera. They figured enough people don't know about the room (and they don't), so they left it out.
18.) Famous Zelda:LttP tricks, such as The Ghost of Misery Mire and Death Mountain Decent have been left in. I'm not savvy on either of these tricks, so the best place to look is over at the SNES LttP FAQs and Message Boards.
19.) Naturally, a whole new mini-game (done by Capcom) is in the game, called The Four Swords. This opens up an all new dungeon in the game when defeated, and even a new sword technique. Unfortunately, you need at least one friend with a GBA, this game, and a Link Cable to play.
20.) Finally, with the shovel, Link can dig in all four directions instead of just left or right. This makes the digging game to get a Heart Piece, amongst other things, far easier than they would have been otherwise.
On to Secrets...