Post by Dark Link on Feb 17, 2005 15:09:44 GMT -5
[shadow=dimgray,left,300]GANON'S TOWER[/shadow]
Getting to Ganon's Tower
Once you leave Turtle Rock, getting to Ganon's Tower is easy. Just head west a bit and you'll run right into it - it's the Dark World's equivalent of the Tower of Hera. After the Crystals unlock the tower so you can enter, you want to make sure you're fully prepared.
Make sure to have all twenty heart pieces, a halved magic meter, four Magic Bottles (three full of Red Potion, one full of Green Potion), the Golden Sword, the Blue Clothes, et cetera. In otherwords, everything up to this point! When that's said and done, enter into Ganon's Tower!
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Ganon's Tower
As you enter Ganon's Tower, you'll be on a platform over-looking the rest of the dungeon. Two staircases lead down, but just go north and jump off of the platform. Statues of Ganon holding the Triforce line the center of the room.
You have three choices from the outset. On either side of the northern wall are doors with staircases leading downstairs. In the middle of the northern wall, up some stairs, is a door with a staircase leading upstairs. First, take the left-hand side door, and the stairs going down. In this room you come to, you'll have two Skeletons there. Slay both of them, and you'll see a key atop one of the torches in the center of the room. Dash into the torch to knock the key off of the torch, and then scoop it up. Then, ignore the locked door to the right of the room for now, and go left into this next room. (the locked door leading to your right is, in all actuality, the separator between the right staircase leading down and the left staircase leading down from the Tower's main room, so it's basically a waste of a key.
Back in this next room, avoid the blue obstruction spinning around on the conveyor belt. The pink enemies in the middle need to be bonked down, so equip the Hammer on Link and bonk them all down. Then, go to the left side of the room and approach the middle block in the room, pushing it from the left to the right, which will reveal a switch underneath it. Press this star switch and the sealed door to the left of the room will open, allowing you to continue going left and into the next room. In this room, the Hookshot is a must, because you have to grapple from platform to platform using the various blocks and skull pots available to you in the room. Grapple from the platform you're on to the middle platform, and then grapple to the northern platform, which has an open door leading northward on it. Go through this door and into the next room.
Here, the door will seal behind you and you'll be stuck with three Skeletons and two fireball shooters... kill the Skeletons and avoid the fireballs from the fireball shooters, and the door will reopen leading south. However, the main attraction in this room is the four treasure chests in each corner. Grab the various goodies out of each treasure chest in the room, and when you're done in there, head back south to the previous room. Back here, simply start grappling all the way to the south end of the room, until you get to the platform with two crystal switches and a Skeleton on it. Slay the lone Skeleton, and then use a key on the door to your right, which will open up, then go through the door. In this room, duel Firewalls spin around a middle block, blocking a treasure chest. Equip the Magic Cape on Link and activate it, and use the power of invisibility to get to the treasure chest in the middle of the room, which will have the dungeon's map, which is especially important in this huge dungeon. Then head back west through the previous door. Now, the crystal switches on this platform must be struck, so... strike the crystal switch so that the blue blocks below you go down, but then, equip the Bombs and place it next to either of the crystal switches, and quickly run to the south of the downed blue blocks. When it explodes and the blocks go up, go south into the next room.
In this room, go to the left-hand side of the room where there are two Crystal Switches. Plant a Bomb far away enough from the Crystal Switches so that the explosion radius hits one but not the other, then quickly run to the other side of the room so that you can get to the right side of the room. Lift up the skull pot on that side of the room (to the southeast corner) to get a key, and use that key to unlock the right-hand side door. After it's unlocked, go through it and to the next room. In this room, there's a crystal switch in front of you, and Spike Traps (like ten of them) trapped behind some blocks on the right side of the room. Equip and activate the Magic Cape, and then hit the crystal switch, letting all of the Spike Traps go free. Run to the right side of the room (with the Magic Cape you don't have to worry about getting damaged) and use the golden teleporter square there to teleport to another area of the Tower. Once there, you'll be in a small maze-like situation with four Firesnakes patrolling the area. Equip the Magic Cape once again and walk all the way to the end of the maze, where a chasm'll be in your way. There's a lone block on the bottom of the "maze"... approach it and push it up, and a treasure chest will appear across the chasm. Equip the Hookshot and Hookshot across the chasm, using the treasure chest to grapple on to. When you're over the chasm, open the treasure chest to get a key, and use that key to open the door to the south of the room, allowing you to go south into the next room.
In this new room, you'll be sectioned off to a small part of it. This is okay... go down and to the right-hand side golden square teleporter, and take it to yet another new area of the Tower. From this new room, head south, and you'll have your choice of two more teleporters. Opt to take the one on your left, and you'll be in yet another new room. In this new room, you have four golden square teleporters to choose from. Go down, and then into the lower left-hand corner, and take the teleporter there to another new room. In this room, you'll have no choice but to take the golden square teleporter right there, so do so now... and when you come out in this new room, head right.
There will be a series of chasms in your way, with two Blue Tentacle Monsters patrolling the area. Slay both of the enemies, and then head to the northeast corner of the room, where another golden square teleporter will be awaiting you. Take that teleporter to a small room, which will lead you to another teleporter, which you'll take back to the previous room (you'll see what I mean when you get there)... this allows you access to the right-hand side of the room. From here, simply go right and into the next room.
Okay, now here it gets a little bit tricky, from the door, follow the passageway until it branches upward. Go up all the way and bare left to the doorway ahead of you, but don't go through the door yet. Face right and equip the Fire Rod, and shoot fire to your right, at the torch there on the platform.
The invisible pathways of the room will now light up as long as the torch is lit. Run back south to the fork and go up and right. Throw the skull pots in your way and traverse the invisible passageways to the platform where the torch is that we just lit up. From there, you'll see a door heading north. Go through this door and up into the next room. In this room, avoid the Spinners and grab all of the goodies from the various skull pots in the room. To the southeast of the room is a treasure chest. Open this treasure chest to get ten arrows... but that's not all there is to do here. Place a bomb right next to the treasure chest, and the faulty and cracked floor there will blow up into a million pieces, leaving a hole to the floor below. (you can blow a hole in any faulty floor in the room, you'll just be nearer to the treasure chest when you do it, so... Jump into this hole and you'll come out in the floor below. When you land on the floor below, you'll see the first dungeon in the game's boss enemy, Armos Knights! Get ready to fight these enemies... equip the Bow and Silver Arrows and get ready for one hit kills on each of them. I don't have to explain how to defeat them again, do I? If you need help, please see the boss section below the walkthrough... they have the advantage here though, because the floor ice icy and slippery, just like the Ice Palace's. In anycase, when the Armos Knights are defeated, the sealed doors leading north and west both open up.
Getting to Ganon's Tower
Once you leave Turtle Rock, getting to Ganon's Tower is easy. Just head west a bit and you'll run right into it - it's the Dark World's equivalent of the Tower of Hera. After the Crystals unlock the tower so you can enter, you want to make sure you're fully prepared.
Make sure to have all twenty heart pieces, a halved magic meter, four Magic Bottles (three full of Red Potion, one full of Green Potion), the Golden Sword, the Blue Clothes, et cetera. In otherwords, everything up to this point! When that's said and done, enter into Ganon's Tower!
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Ganon's Tower
As you enter Ganon's Tower, you'll be on a platform over-looking the rest of the dungeon. Two staircases lead down, but just go north and jump off of the platform. Statues of Ganon holding the Triforce line the center of the room.
You have three choices from the outset. On either side of the northern wall are doors with staircases leading downstairs. In the middle of the northern wall, up some stairs, is a door with a staircase leading upstairs. First, take the left-hand side door, and the stairs going down. In this room you come to, you'll have two Skeletons there. Slay both of them, and you'll see a key atop one of the torches in the center of the room. Dash into the torch to knock the key off of the torch, and then scoop it up. Then, ignore the locked door to the right of the room for now, and go left into this next room. (the locked door leading to your right is, in all actuality, the separator between the right staircase leading down and the left staircase leading down from the Tower's main room, so it's basically a waste of a key.
Back in this next room, avoid the blue obstruction spinning around on the conveyor belt. The pink enemies in the middle need to be bonked down, so equip the Hammer on Link and bonk them all down. Then, go to the left side of the room and approach the middle block in the room, pushing it from the left to the right, which will reveal a switch underneath it. Press this star switch and the sealed door to the left of the room will open, allowing you to continue going left and into the next room. In this room, the Hookshot is a must, because you have to grapple from platform to platform using the various blocks and skull pots available to you in the room. Grapple from the platform you're on to the middle platform, and then grapple to the northern platform, which has an open door leading northward on it. Go through this door and into the next room.
Here, the door will seal behind you and you'll be stuck with three Skeletons and two fireball shooters... kill the Skeletons and avoid the fireballs from the fireball shooters, and the door will reopen leading south. However, the main attraction in this room is the four treasure chests in each corner. Grab the various goodies out of each treasure chest in the room, and when you're done in there, head back south to the previous room. Back here, simply start grappling all the way to the south end of the room, until you get to the platform with two crystal switches and a Skeleton on it. Slay the lone Skeleton, and then use a key on the door to your right, which will open up, then go through the door. In this room, duel Firewalls spin around a middle block, blocking a treasure chest. Equip the Magic Cape on Link and activate it, and use the power of invisibility to get to the treasure chest in the middle of the room, which will have the dungeon's map, which is especially important in this huge dungeon. Then head back west through the previous door. Now, the crystal switches on this platform must be struck, so... strike the crystal switch so that the blue blocks below you go down, but then, equip the Bombs and place it next to either of the crystal switches, and quickly run to the south of the downed blue blocks. When it explodes and the blocks go up, go south into the next room.
In this room, go to the left-hand side of the room where there are two Crystal Switches. Plant a Bomb far away enough from the Crystal Switches so that the explosion radius hits one but not the other, then quickly run to the other side of the room so that you can get to the right side of the room. Lift up the skull pot on that side of the room (to the southeast corner) to get a key, and use that key to unlock the right-hand side door. After it's unlocked, go through it and to the next room. In this room, there's a crystal switch in front of you, and Spike Traps (like ten of them) trapped behind some blocks on the right side of the room. Equip and activate the Magic Cape, and then hit the crystal switch, letting all of the Spike Traps go free. Run to the right side of the room (with the Magic Cape you don't have to worry about getting damaged) and use the golden teleporter square there to teleport to another area of the Tower. Once there, you'll be in a small maze-like situation with four Firesnakes patrolling the area. Equip the Magic Cape once again and walk all the way to the end of the maze, where a chasm'll be in your way. There's a lone block on the bottom of the "maze"... approach it and push it up, and a treasure chest will appear across the chasm. Equip the Hookshot and Hookshot across the chasm, using the treasure chest to grapple on to. When you're over the chasm, open the treasure chest to get a key, and use that key to open the door to the south of the room, allowing you to go south into the next room.
In this new room, you'll be sectioned off to a small part of it. This is okay... go down and to the right-hand side golden square teleporter, and take it to yet another new area of the Tower. From this new room, head south, and you'll have your choice of two more teleporters. Opt to take the one on your left, and you'll be in yet another new room. In this new room, you have four golden square teleporters to choose from. Go down, and then into the lower left-hand corner, and take the teleporter there to another new room. In this room, you'll have no choice but to take the golden square teleporter right there, so do so now... and when you come out in this new room, head right.
There will be a series of chasms in your way, with two Blue Tentacle Monsters patrolling the area. Slay both of the enemies, and then head to the northeast corner of the room, where another golden square teleporter will be awaiting you. Take that teleporter to a small room, which will lead you to another teleporter, which you'll take back to the previous room (you'll see what I mean when you get there)... this allows you access to the right-hand side of the room. From here, simply go right and into the next room.
Okay, now here it gets a little bit tricky, from the door, follow the passageway until it branches upward. Go up all the way and bare left to the doorway ahead of you, but don't go through the door yet. Face right and equip the Fire Rod, and shoot fire to your right, at the torch there on the platform.
The invisible pathways of the room will now light up as long as the torch is lit. Run back south to the fork and go up and right. Throw the skull pots in your way and traverse the invisible passageways to the platform where the torch is that we just lit up. From there, you'll see a door heading north. Go through this door and up into the next room. In this room, avoid the Spinners and grab all of the goodies from the various skull pots in the room. To the southeast of the room is a treasure chest. Open this treasure chest to get ten arrows... but that's not all there is to do here. Place a bomb right next to the treasure chest, and the faulty and cracked floor there will blow up into a million pieces, leaving a hole to the floor below. (you can blow a hole in any faulty floor in the room, you'll just be nearer to the treasure chest when you do it, so... Jump into this hole and you'll come out in the floor below. When you land on the floor below, you'll see the first dungeon in the game's boss enemy, Armos Knights! Get ready to fight these enemies... equip the Bow and Silver Arrows and get ready for one hit kills on each of them. I don't have to explain how to defeat them again, do I? If you need help, please see the boss section below the walkthrough... they have the advantage here though, because the floor ice icy and slippery, just like the Ice Palace's. In anycase, when the Armos Knights are defeated, the sealed doors leading north and west both open up.