Post by Dark Link on Feb 17, 2005 14:59:34 GMT -5
[shadow=dimgray,left,300]THE ICE PALACE[/shadow]
Things to do before the Ice Palace
There are a few important things to take care of before the Ice Palace. For information on how to do any of this stuff, do see the corresponding appendices!
-Get Heart Piece Twenty
-Get Tempered Sword
-Get Magic Bottle Four
-Get Cane of Byrna
Once that's all said and done, it's off to the Ice Palace. The Ice Palace is located in the middle of the Dark World's Lake Hylia equivalent. To get there, to the Light World's Lake Hylia, and onto the island in the middle of it, the same island that has the cave that leads to the Pond of Happiness (see the Secrets section). On that island, lift the lone stone there to find a warp to the Dark World. Take this warp and you'll be in front of the otherwise inaccessible entrance to the Ice Palace. Enter!
--------------------------------------------------------------------------------
Dark World Dungeon Five: Ice Palace
In the first room in the dungeon, it seems as if there's no way out. The only door leading out is the sealed door to the left. However, telepathically speak to Sahasrahla via the Triforce plaque there, and he'll tell you to use fire in here. The ice creature to your left will then come out of the wall. Using your Fire Rod, torch him and the sealed door at your left will open. Go through this door and into the next room. In here, walk onto the icy surface and kill the three floating blue enemies in here. One of them will drop a Key. Grab it and use it to open the door at the north of the room. Go through this open door and down the stairs into the next area.
Down here, walk all the way down the corridor, then swing left to press the ground switch. From there, the sealed door at the right of the corridor will open. Go through this door into the next room. In here, you'll come to an intersection with some blocks. Since you can only push the middle block, do so, so that you can go either up or down. Opt to go down and into the room below at first. On this icy-surfaced room, kill the penguins in the room to make a treasure chest appear. Within this treasure chest is the dungeon's Compass. Now, go back north to the intersection. Push the block north and then go to your right, pressing the floor switch as you go. This will open the door at your right. Go right into the next room. In here, you have to kill the Penguins and then lift the pots in the middle of the room up to find a golden switch. Press this switch to make the doors on both sides open. Don't go right. Instead, go back left, the way you came from.
Back in the intersection room, push the middle block leftward and go north into the room up yonder. In this room, kill the three red enemies. When the room is cleared of any enemy forces, you'll see that there is a sheet of ice that can be bombed in the middle of the room. However, to get over there, you have to hit the crystal, and the crystal will put up other blocks that will further hinder you. This is how you get around this obstacle. Hit the crystal so that the blocks on either side of the room are down. When that's done, place a Bomb near the crystal, run north across the blocks, and the detonation of the Bomb will clear the blocks in front of the ice. When that happens, Bomb the ice and fall through the hole you make in the floor, down to the next floor.
In this room, read the Sahasrahla plaque and he'll tell you how to defeat the Skeleton Knights. To kill these large enemies, hit them with your sword so they crumble, then use a Bomb to finish them off when they're in a crumbled state. It's the only way they'll die, and it's the only way to make the sealed door in the south end of this room to open. When both enemies are slain, go south into the next room. In here, the floor moves in random directions, so be weary of the spikes. Avoid the black enemies coming from the walls on both sides while you kill the blue enemies, one of which will drop a Key. Grab this Key and use it on the door on the southern wall in this room, at the west end. Go south into the next room, making sure the crystal at the west end of the previous room was red (otherwise, go and hit it to make it such, so you can get through this next room). In here, grab the goods out of the skull pots and press the switch underneath one of them, which will open the sealed door to your right. Avoid the flame pillar and go through the door at your right and into the next room. In here, simply run right down the corridor and go through the door and down the stairs into the next room.
In this icy room, some Penguins will come at you. Slay them all to make the northern sealed door open. Go through the sealed door and into another intersection-room. Don't go north until the door trap retracts. When it does, swing left and go into the room there. Head back right into the intersection and this time go into the northern room. The floor here will start to crumble. Allow it to and you'll fall down to the floor below. In here, quickly go down and right through the door. In this room, use your Hookshot to grapple across the chasms and go through the southern room into the next room. In here, avoid the floor traps and swing around the door adjacent to where you came into the room. Go through this door and up the stairs to the next room.
There's a locked door in this room. Kill the foes in the room and press the switch under the pot to make a treasure chest appear. Open the treasure chest there to get a Key to add to your inventory. To cross the spiked ground at the south of the room, use your Magic Cape or the Cane of Byrna to make yourself invisible. Then, go north and through the door, down the stairs into the room down there. In this room, kill the Skeleton Knight that comes down. Equip your Hammer to pound down the moles in here, and lift the large stone in the middle of the room to find a Key. Killing the Skeleton Knight on the other side of the room will make a treasure chest appear, in which is the dungeon's Map. With those in hand, pull the tongue of the statue in the room to make the sealed door to the right open. In this small room, go right and take the stairs to the next room. You'll be in a room with a treasure chest to the south. Open this chest to get the dungeon's Big Key! With that in hand, head back upstairs. Pull the tongue on the statue there to make the sealed door to your left open up. Go into this room, then go north and down the stairs to the previous floor. Go south, across the spikes, and on the other side, open the door there and go through. You'll be back in the previous intersection!
Things to do before the Ice Palace
There are a few important things to take care of before the Ice Palace. For information on how to do any of this stuff, do see the corresponding appendices!
-Get Heart Piece Twenty
-Get Tempered Sword
-Get Magic Bottle Four
-Get Cane of Byrna
Once that's all said and done, it's off to the Ice Palace. The Ice Palace is located in the middle of the Dark World's Lake Hylia equivalent. To get there, to the Light World's Lake Hylia, and onto the island in the middle of it, the same island that has the cave that leads to the Pond of Happiness (see the Secrets section). On that island, lift the lone stone there to find a warp to the Dark World. Take this warp and you'll be in front of the otherwise inaccessible entrance to the Ice Palace. Enter!
--------------------------------------------------------------------------------
Dark World Dungeon Five: Ice Palace
In the first room in the dungeon, it seems as if there's no way out. The only door leading out is the sealed door to the left. However, telepathically speak to Sahasrahla via the Triforce plaque there, and he'll tell you to use fire in here. The ice creature to your left will then come out of the wall. Using your Fire Rod, torch him and the sealed door at your left will open. Go through this door and into the next room. In here, walk onto the icy surface and kill the three floating blue enemies in here. One of them will drop a Key. Grab it and use it to open the door at the north of the room. Go through this open door and down the stairs into the next area.
Down here, walk all the way down the corridor, then swing left to press the ground switch. From there, the sealed door at the right of the corridor will open. Go through this door into the next room. In here, you'll come to an intersection with some blocks. Since you can only push the middle block, do so, so that you can go either up or down. Opt to go down and into the room below at first. On this icy-surfaced room, kill the penguins in the room to make a treasure chest appear. Within this treasure chest is the dungeon's Compass. Now, go back north to the intersection. Push the block north and then go to your right, pressing the floor switch as you go. This will open the door at your right. Go right into the next room. In here, you have to kill the Penguins and then lift the pots in the middle of the room up to find a golden switch. Press this switch to make the doors on both sides open. Don't go right. Instead, go back left, the way you came from.
Back in the intersection room, push the middle block leftward and go north into the room up yonder. In this room, kill the three red enemies. When the room is cleared of any enemy forces, you'll see that there is a sheet of ice that can be bombed in the middle of the room. However, to get over there, you have to hit the crystal, and the crystal will put up other blocks that will further hinder you. This is how you get around this obstacle. Hit the crystal so that the blocks on either side of the room are down. When that's done, place a Bomb near the crystal, run north across the blocks, and the detonation of the Bomb will clear the blocks in front of the ice. When that happens, Bomb the ice and fall through the hole you make in the floor, down to the next floor.
In this room, read the Sahasrahla plaque and he'll tell you how to defeat the Skeleton Knights. To kill these large enemies, hit them with your sword so they crumble, then use a Bomb to finish them off when they're in a crumbled state. It's the only way they'll die, and it's the only way to make the sealed door in the south end of this room to open. When both enemies are slain, go south into the next room. In here, the floor moves in random directions, so be weary of the spikes. Avoid the black enemies coming from the walls on both sides while you kill the blue enemies, one of which will drop a Key. Grab this Key and use it on the door on the southern wall in this room, at the west end. Go south into the next room, making sure the crystal at the west end of the previous room was red (otherwise, go and hit it to make it such, so you can get through this next room). In here, grab the goods out of the skull pots and press the switch underneath one of them, which will open the sealed door to your right. Avoid the flame pillar and go through the door at your right and into the next room. In here, simply run right down the corridor and go through the door and down the stairs into the next room.
In this icy room, some Penguins will come at you. Slay them all to make the northern sealed door open. Go through the sealed door and into another intersection-room. Don't go north until the door trap retracts. When it does, swing left and go into the room there. Head back right into the intersection and this time go into the northern room. The floor here will start to crumble. Allow it to and you'll fall down to the floor below. In here, quickly go down and right through the door. In this room, use your Hookshot to grapple across the chasms and go through the southern room into the next room. In here, avoid the floor traps and swing around the door adjacent to where you came into the room. Go through this door and up the stairs to the next room.
There's a locked door in this room. Kill the foes in the room and press the switch under the pot to make a treasure chest appear. Open the treasure chest there to get a Key to add to your inventory. To cross the spiked ground at the south of the room, use your Magic Cape or the Cane of Byrna to make yourself invisible. Then, go north and through the door, down the stairs into the room down there. In this room, kill the Skeleton Knight that comes down. Equip your Hammer to pound down the moles in here, and lift the large stone in the middle of the room to find a Key. Killing the Skeleton Knight on the other side of the room will make a treasure chest appear, in which is the dungeon's Map. With those in hand, pull the tongue of the statue in the room to make the sealed door to the right open. In this small room, go right and take the stairs to the next room. You'll be in a room with a treasure chest to the south. Open this chest to get the dungeon's Big Key! With that in hand, head back upstairs. Pull the tongue on the statue there to make the sealed door to your left open up. Go into this room, then go north and down the stairs to the previous floor. Go south, across the spikes, and on the other side, open the door there and go through. You'll be back in the previous intersection!